Method: This type of research is an analytical study with a cross sectional approach. ![]() ![]() Research Objectives: The purpose of this study was to analyze the relationship between online game addiction and violent behavior in high school students in Sorong City in 018. ![]() If a quick calculation from 1 students in 3 high schools, there are about 71 students who often play online games. According to the results of an interview at one of the best high schools, there are about 1 in 4 students often playing Online Games. According to research by Jap et al (013), as many as 10.5% or 150 of the total 1477 students combined from SMP and SMA in 4 cities in Indonesia (Manado, Medan, Pontianak, and Yogyakarta) have found addiction to online games. 1 Sys Rev Pharm 00 11(11): A multifaceted review journal in the field of pharmacy The Effect of Online Gaming Addiction on Violent Behavior of High School Students in Sorong City Butet Agustarika 1*, Adriyani Adam 1 Health Polytechnic of Sorong, West Papua, Indonesia Health Polytechnic of Makassar, South Sulawesi, Indonesia *Corresponding Author: Butet Agustarika ABSTRACT Background: Online games are one of game that is connected via a network, can be played anytime, anywhere, can be played in groups anywhere (Bobby Bodenheimer, 1999).
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